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Conceptual End-to-End app for family-focused financial management
ROLE
UX/UI Design + Testing
TOOLS
Figma, FigJam
TIMEFRAME
2 weeks



Background
In many households, chores become a source of tension rather than collaboration. Tasks are often forgotten, unevenly distributed, or left incomplete, leading to frustration among family members.
While chore apps exist, many fail to address the core issue: lack of accountability and motivation.
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I designed a chores management app that encourages shared responsibility by making tasks visible, trackable, and rewarding.
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​Children learn responsibility best when effort and reward are clearly connected.​
42%
parents reported difficulty in getting their tweens to do chores
29%
parents reported lack of time in discovery of helpful resources
Overview
The + Chores App is a family-focused financial management app that connects task completion to automatic payments.
The platform allows parents to assign household responsibilities to their children. Once a task is marked complete, parents receive a notification to review and approve. Upon approval, payment is automatically transferred to the child’s digital wallet.
The + Chores App bridges responsibility and financial literacy in one seamless system.
64%
children reported lack of interest in doing chores for no personal gains
Problem
Many families use informal systems to manage chores and allowance. Tasks are assigned verbally. Payments are inconsistent.
Children often receive money without fully understanding how it was earned and parents struggle to track what has been completed, approved, or paid.
Research &
Insights
People are more likely to complete chores when:
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• responsibilities are clearly assigned
• progress is visible
• effort is acknowledged
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This insight informed the design of a system that emphasizes task ownership and progress tracking.
Solution
Design a structured, role-based platform that digitizes task management and automates allowance distribution creating a transparent system where effort leads to measurable financial outcomes.
My Design
Process

Empathize
Parents
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Ages 30–45
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Digitally comfortable but time-constrained
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Value structure, accountability, and life-skill development
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Responsible for approving and funding allowances
Children (6–13)
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Developing cognitive and financial awareness
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Motivated by visual progress and clear rewards
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Limited understanding of money value
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Require simplicity and feedback clarity
Context: How Families
Currently Manage
Chores
Through informal discussions with parents and secondary research on early financial literacy, several patterns emerged:
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Chores are often communicated verbally
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Allowances are tracked mentally or on paper
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Payments are inconsistent or delayed
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There is no visible link between effort and earnings
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This creates a system that relies heavily on memory and repetition rather than structure.
​Emotional & Practical Friction
Parent Frustrations
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Repeating reminders
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Losing track of completed tasks
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Negotiating after tasks are done
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Feeling inconsistent with rewards
Wants:
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To teach responsibility, not just assign chores
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To reduce conflict
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To build trust
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To prepare children for financial independence
Child Frustrations
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Unclear approval status
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Delayed payments
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Confusion around fairness
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Limited visibility into earnings progress
Wants:
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Recognition
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Independence
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Clear cause-and-effect
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Fair and visible rewards
Key Observations
From these patterns, I identified:
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Informal systems weaken accountability
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Children respond strongly to visual progress indicators
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Approval-based structures increase perceived fairness
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Financial literacy requires visible transaction feedback
Define
Core Problem Statement
Parents want to teach responsibility and financial awareness, but existing chore and allowance systems lack structure, transparency, and consistent feedback, weakening the connection between effort and reward.
1
Why is this a Problem?
Without a structured system:
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Tasks are forgotten or disputed
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Payments are delayed or inconsistent
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Children struggle to understand how money is earned
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Household friction increases
The absence of a visible feedback loop reduces accountability and trust.
2
Who is most Affected?
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Parents managing multiple responsibilities
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Children in early financial learning stages (6–13)
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Households trying to balance structure with simplicity
3
Redefining Design Challenge
How might we create a structured yet simple system that connects household responsibilities to clear financial outcomes for children aged 6–13, while maintaining parental oversight and trust?
4
Understanding our
Users
Michelle needs a structured, transparent system that connects completed tasks to controlled, trackable payments.


Carina needs immediate feedback and visible progress that reinforces the relationship between effort and earnings.

Ideate
Opportunity Areas
​How might we introduce structure without increasing complexity?
How might we make financial learning visible without overwhelming children?​
​How might we maintain parental control while encouraging child independence?
Explored Solution
Directions
Option A: Gamified Chore App
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Points, badges, streaks
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Highly visual
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Reward-heavy
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Why not chosen fully?
Risk of turning financial learning into entertainment rather than responsibility.

Option B: Banking-First Interface
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Wallet-focused
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Transaction-heavy
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Minimal gamification
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Why not chosen fully?
Too complex for younger users (6–8).

​Final Direction: Structured Task-to-Wallet System



A Balanced
Approach
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Clear task assignment
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Approval-based workflow
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Automatic wallet update
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Visible but simplified transaction history
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This aligns structure with simplicity.
User
Flows
Parent:

​The parent journey focuses on control and oversight, ensuring tasks can be monitored and approved efficiently while maintaining transparency in reward distribution.
Child:

​The child journey prioritises clarity and motivation, allowing users to easily understand task progress and how completed activities translate into financial rewards.

Prototyping
Design
Low-fidelity wireframes were used to establish layout, navigation hierarchy and task workflows before introducing visual design.









Branding
A visual system was developed to balance playfulness for children with trust and clarity for parents.
Colour
Palette
Primary

Neutral

Accent

Buttons


Icon
Set
Typo
Graphy


High-
Fidelity
High-fidelity screens translated validated wireframes into a cohesive interface aligned with the product’s educational and financial goals.







Testing & Iteration
​To evaluate usability and system clarity, scenario-based walkthroughs were conducted using realistic task flows for both parent and child users.
Scenario 1 - Parent Assigns a Task
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Goal: Parents required clear confirmation that a task was successfully created and assigned.
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Participants were asked to:
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Log in as a parent
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Create a new task
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Assign a reward value
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Confirm task assignment
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Observation: Participants looked for clear confirmation that the task had been successfully created and assigned.
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Design Improvement: To improve clarity, the “Create Task” button was made more prominent on the dashboard so parents could immediately start assigning chores.
Scenario 2 - Child Completes a Task
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Goal: Complete and submit a chore.
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Participants were asked to:
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Log in as a child
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Select assigned task
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Mark task as complete
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Observation: Users expected stronger confirmation feedback after submission.
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Design Improvement: A confirmation
message and visual status update were
added after task submission.
Scenario 3 - Parent Reviews a Task
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Goal: Approve or reject a completed chore.
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Participants were asked to:
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Open notification
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Review task
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Choose approve or reject
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Observation: Some users initially overlooked pending approvals on the dashboard.
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Design Improvement: A notification indicator was added to highlight pending approvals on the dashboard.
Product
Impact
Task Success Rate

Overall Success

5/6 Participants
Average Task Time
24 sec

Parent: Assign Task

18 sec
Child: Submit Task
Error & Confusion Points
2 Major Issues
Create Task Visibility
Pending Approval Highlight
User Satisfaction
98
Positive Feedback
"Easy and Motivating!"

Reflection & What I Learned
Reflection
Designing this chore management app highlighted how important it is to create experiences that work for multiple user groups at the same time. In this case, both parents and children interact with the same system but with very different goals and expectations.
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One of the key challenges was balancing simplicity for children aged 6–13 while ensuring parents still had enough control and visibility over tasks and payments. This influenced many design decisions, particularly around clear feedback, task status indicators, and simplified navigation for younger users.
Key Learnings
Designing for multiple users
Creating flows for both parents and children required thinking carefully about how actions from one user would affect the other. This reinforced the importance of designing clear system feedback and approval states.
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Clarity is critical for younger users
Children needed very clear visual feedback to understand when tasks were completed, submitted, or approved. Small design details such as status labels and confirmation screens became essential for reducing confusion.
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Testing reveals behaviour you don’t expect
Usability testing revealed that some users initially overlooked certain actions or expected stronger confirmation feedback. These insights helped guide design improvements that made the experience clearer and more intuitive.
Future Improvements
With more time, I would explore:
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• Adding progress tracking or streaks to encourage consistency in completing chores
• Introducing parent notifications and reminders for pending approvals
• Providing visual rewards or milestones to further motivate younger users
